
In a horrific, sudden scene, BJ flashes back to a moment of childhood abuse: his father insults BJ's Jewish mother, drops the n-word repeatedly, and hurts both BJ and his mother.Īnd so the developers at Machinegames work to infuse their hyper-violent shooter with equal parts camp and authentic pathos. In his months-long recovery, he dreams of his father. The game takes place after the ending of the first one, finding its Nazi-killing protagonist, former US Marine BJ Blazkowicz, triumphant in a major strike against the worldwide Nazi regime but left near death, crippled and comatose following a brutal final fight.

How do you make a story around over-the-top, violent revenge fantasies while also taking the subject matter seriously? How do you make a game about killing faceless, cartoonishly evil Nazis without somehow cheapening the real-world evil they represent? (Or, perhaps worse, by offering a cop-out: a way to indulge in imaginary violence without ever pointing back to the realities that spawned it?) The problem with Wolfenstein II is the same problem shared by media like Quentin Tarantino's Inglorious Basterds, and really by any story that purports to tackle serious issues while also indulging in ideas of righteous bloodshed. Shooting, chopping, punching, and dismembering Nazis to set the world right. And then there's you, the hero, the quintessential figure of the American fever dream, the source of Wolfenstein's greatest strength and its greatest liability: a good guy with a gun. When the player arrives, the bayou is a miasma of terror and bullets. A place to send the "undesirables." And now, with the stirring of legitimate resistance to the Nazi regime taking hold across America, the Axis fascists have descended on the city, intent on stamping out their enemies for good. In the alternate-history 1961 portrayed in Wolfenstein II: The New Colossus, the city has been walled-off, turned into a massive ghetto by the Nazis who won World War II. The list in its entirety can be downloaded here as a CSV spreadsheet.New Orleans is on fire, and the new word to have is revolution. If you’re not up to speed regarding the leaked Steam data, Ars Technica calls it “the most robust and precise data currently available regarding the relative popularity of a large proportion of the Steam library.” But the disparity is too significant not to be able to draw a fairly grim conclusion: The New Colossus certainly did sell poorly, at least on PC. The New Colossus has also been on sale for the least amount out the four.
#Wolfenstein 2 sales Ps4
Of course, these numbers don’t include PS4 and Xbox One sales, so the figures do not represent the total number of units sold at retail for each game.


NPD reports later confirmed it was unable to breach the top 10 best selling games for the month of October at retail, following in footsteps of Prey, another Bethesda published title that also underwhelmed commercially earlier that year. Wolfenstein II: The New Colossus earned critical acclaim from multiple publications - Twinfinite included- but its commercial performance was immediately thrown into question after the game went on sale just a month after launch. Wolfenstein II The New Colossus looked to have gotten off to a slow start at retail last year according to NPD, and a recent leak revealing player estimates for over 13,000 games suggests that things didn’t improve.
